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LEVEL UP STAT
- A level 0 watch has all stats set to 0.
- When you level up NFT Watch, 1 stats will rise out of SPY, CRY, QCK, and LCK.
- Whenever NFT Watch level up, 1 stats among SPY, CRY, QCK, and LCK increase randomly.
- Similarly, when the level is down, 1 stats among SPY, CRY, QCK, and LCK are randomly lowered.
The SPD Stat reduces the cool time bar quickly.
1 point corresponds to 1%
(Max) 30 points = Reduce the recovery time of the cool-down bar by 30%.
The CRY Stat increases the amount of SWE Rewards
1 point corresponds to 2%
(Max) 30 points = Increase the SWE token reward by 60%.
The QCK Stat reduces the cost of repairing the durability bar
1 point corresponds to 1%
(Max) 30 points = Save 30% on repairing the durability bar.
The LCK Stat increases the probability of finding a secret box.
1 point corresponds to 1%
(Max) 30 points = Obtain 30% more chance of finding a secret box.
Rarity | Speed-SPD | Carry-CRY | Quick-QCK | Luck-LCK |
Common | Reduce 14.4 minutes
Per Level | Increase 30 SWE Mining
Per Level | Reduce 0.15 SWP Repair Fee
(To Repair 10% of Durability)
Per Level | Increase 1% of the probability
Per Level |
Fine | Reduce 13.8 minutes
Per Level | Increase 62 SWE Mining Per Level | Reduce 0.3 SWP Repair Fee (To Repair 10% of Durability)
Per Level | Increase 1.2% of the probability
Per Level |
Superior | Reduce 13.2 minutes
Per Level | Increase 102 SWE Mining Per Level | Reduce 0.7 SWP Repair Fee (To Repair 10% of Durability)
Per Level | Increase 1.4% of the probability
Per Level |
Highend | Reduce 12 minutes
Per Level | Increase 144 SWE Mining Per Level | Reduce 1.2 SWP Repair Fee (To Repair 10% of Durability)
Per Level | Increase 1.6% of the probability
Per Level |
Luxury | Reduce 10.8 minutes
Per Level | Increase 190 SWE Mining Per Level | Reduce 1.8 SWP Repair Fee (To Repair 10% of Durability)
Per Level | Increase 1.8% of the probability
Per Level |
Masterpiece | Reduce 9.6 minutes
Per Level | Increase 240 SWE Mining Per Level | Reduce 2.5 SWP Repair Fee (To Repair 10% of Durability)
Per Level | Increase 2.0% of the probability
Per Level |
Last modified 7mo ago